Habanero menyampaikan khas tambalan Wild yang meningkat dengan rilis terbaru Prosperity Horse

Habanero menyampaikan khas tambalan Wild yang meningkat dengan rilis terbaru Prosperity Horse

(AsiaGameHub) - Penyedia permainan slot dan meja premium Habanero telah melancarkan Prosperity Horse, sebuah slot 7×5 berisiko tinggi yang dibina berdasarkan ciri-ciri mengembang dan mekanik kemenangan progresif. Boleh dimainkan merentasi 28-58 garis pembayaran, tajuk ini memanfaatkan tema tradisional nasib dan kekayaan, menggabungkan visual berinspirasikan Asia dengan permainan yang berkembang secara mantap daripada permainan asas ke pusingan bonus, menuju ke klimaks yang mendebarkan. Teras kepada permainan ini ialah Prosperity Horse Wild, yang terkunci pada kedudukan bagi kombinasi kemenangan dan mencetuskan pengganda yang semakin meningkat dengan setiap Wild tambahan. Daripada ditetapkan semula antara putaran, pengganda terkumpul melalui Pintu Pengganda yang muncul secara rawak pada gelendong, membuka potensi kemenangan besar. Di samping itu, mekanik Amplop Merah juga berfungsi, muncul merentasi gelendong untuk memberikan hadiah wang tunai serta-merta atau menukar menjadi simbol bernilai tinggi, mewujudkan momentum tambahan dalam kedua-dua permainan asas dan putaran percuma. Mendaratkan tiga atau lebih simbol scatter akan mencetuskan ciri Free Spins, di mana simbol mengembang muncul lebih kerap dan pengganda terus meningkat, memberikan peluang kepada pemain untuk membuka kemenangan bernilai lebih tinggi seiring permainan berlangsung. Prosperity Horse juga mengintegrasikan alat penglibatan Habanero, termasuk Jackpot Race™ dan Buy Feature, membolehkan pengendali menyesuaikan pengalaman untuk segmen pemain yang berbeza. Pelancaran ini meneruskan fokus Habanero dalam menyampaikan kandungan berisiko tinggi dengan mekanik menarik yang melibatkan pemain di pasaran seluruh dunia. Mengulas mengenai pelancaran ini, Toni Karapetrov, Ketua Komunikasi Korporat di Habanero, berkata: Prosperity Horse dibina berdasarkan satu set mekanik yang jelas dan mudah difahami tetapi menawarkan potensi yang kukuh seiring permainan berlangsung. Gabungan simbol mengembang dan pengganda memberikan pemain rasa perkembangan yang konsisten sepanjang setiap sesi sambil masih menyampaikan tahap turun naik yang dicari oleh ramai pemain. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Romania menargetkan pasaran gelap dalam tahun pertama mandat

Romania menargetkan pasaran gelap dalam tahun pertama mandat

(AsiaGameHub) - Pejabat Perjudian Kebangsaan (ONJN) di Romania telah meningkatkan usaha untuk memperkukuh penguatkuasaan dan perlindungan pemain dalam tahun pertama operasinya, menurut laporan terbaharunya bagi tempoh dari April 2025 hingga April 2026. ONJN telah mengeluarkan lebih daripada 60 arahan pembuangan kandungan haram dan menyenaraihitamkan lebih daripada 300 laman web yang tidak berlesen untuk beroperasi secara sah, hasil daripada kuasa yang diperluas yang diberikan oleh perundangan baharu. Selain itu, ia telah memulakan siasatan berkaitan percukaian dan hasil perjudian kasar (GGR) yang mengakibatkan 70 aduan jenayah difailkan dan 60 lesen ditarik balik. ONJN telah mewujudkan program perjudian bertanggungjawab pertama yang dibiayai oleh kerajaan yang dipanggil “Sedari dan Bebas” dengan bajet lima juta euro yang meliputi pencegahan, rawatan dan penyelidikan. ONJN telah menangani sejumlah besar permintaan pengecualian diri daripada kira-kira 54,000 pemain dalam sistem pengecualian diri pada masa ini dan telah mencadangkan rangka kerja bersatu yang merangkumi pengesahan ID yang lebih ketat dan penalti. Presiden ONJN, Vlad-Cristian Soare, menyatakan: Tahun ini telah menunjukkan bahawa perubahan adalah mungkin. Ia tidak datang dengan mudah dan tidak dilakukan tanpa tentangan. Terdapat halangan, tentangan dan percubaan untuk memperlahankan projek penting, baik dari dalam mahupun dari luar. Hala tuju telah dikekalkan, projek-projek telah diteruskan dan siasatan serta inisiatif yang dimulakan mesti diselesaikan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Midnite mendakwa yang pertama dalam industri untuk membuat pertaruhan di angkasa

Midnite mendakwa yang pertama dalam industri untuk membuat pertaruhan di angkasa

(AsiaGameHub) - Midnite telah mencipta sejarah pertama dalam industri pertaruhan dengan meletakkan taruhan di angkasa lepas, sebagai sebahagian daripada kempen yang mempamerkan keupayaan digitalnya. Syarikat ini menghantar peranti buatan tersuai ke atmosfera atas, mencapai ketinggian 124,000 kaki. Dilengkapi dengan tangan angkasawan mekanikal, peranti ini berjaya meletakkan taruhan langsung melalui aplikasi, menyokong England untuk memenangi Piala Dunia FIFA dengan kadar ganjaran 6/1. Kempen ini menampilkan bek tengah England Gareth Barry, menyerlahkan kemudahan penggunaan dan inovasi platform tersebut. Callum Wilson, Pengurus PR Kanan di Midnite, berkata: Dengan menghantar aplikasi kami ke angkasa lepas, kami menunjukkan kepada pelanggan kami bahawa kami benar-benar Built Different. Kami mempunyai cita-cita besar di Midnite untuk membezakan diri daripada yang lain, dan menjadi aplikasi pertama yang meletakkan taruhan di angkasa lepas nampak seperti cara yang cukup baik untuk melakukan itu. Pasukan reka bentuk dan produk kami sangat bangga dengan aplikasi yang kami cipta, dan mempamerkan kehebatan ia di stratosfera lain adalah perwakilan tempat Midnite bertujuan untuk berada. Piala Dunia sudah tentunya saat besar untuk peminat sukan di seluruh dunia, dan kegembiraan semakin meningkat, sama ada di rumah, luar negara, atau bahkan di angkasa lepas! Sangat hebat untuk bekerja dengan Gareth Barry, yang keyakinan di pasukan Tuchel telah menyebabkan dia menyokong England untuk memenangi Piala Dunia, dan jika taruhan itu menang, Midnite akan mendermakan £10,000 kepada dana Bobby Moore sebagai sebahagian daripada kempen ini. Gareth Barry, bek tengah England yang mewakili negaranya pada Piala Dunia 2010, menambah: Saya mempunyai keyakinan bahawa pasukan England ini mempunyai apa yang diperlukan untuk memenangi Piala Dunia. Mereka kini mempunyai pengalaman turnamen utama, dan mereka mempunyai pengurus kelas dunia untuk mengambil langkah seterusnya. Sama seperti Midnite, saya fikir pasukan ini Built Different, dan saya ingin menyokong mereka dengan cara yang belum pernah dilakukan sebelum ini. Mendapat peluang untuk meletakkan taruhan amal pada kemenangan England adalah hebat, tetapi melihat Midnite benar-benar melakukannya di angkasa lepas adalah luar biasa. Saya tidak boleh percaya, melihat jari ibu jari bergerak untuk meletakkan taruhan dalam suasana yang menakjubkan. Aplikasi ini jelas Built Different, berfungsi di ketinggian seperti itu. Saya fikir England juga begitu, yang merupakan sebab saya fikir mereka boleh memenangi Piala Dunia. Midnite sedang mencipta gelombang dalam industri, dan terlibat dalam kempen seperti ini di mana mereka terus menembusi batas adalah sesuatu yang saya sangat gembira tentangnya. Misi ini dijalankan secara bersama dengan Sent Into Space, kerana Midnite terus meletakkan dirinya sebagai platform pertaruhan yang dipimpin oleh inovasi. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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KSA campur tangan berikutan Holland Casino dan Vbet menawarkan pertaruhan gol sendiri

KSA campur tangan berikutan Holland Casino dan Vbet menawarkan pertaruhan gol sendiri

(AsiaGameHub) - Pesuruhjaya Permainan Belanda Kansspelautoriteit telah campur tangan kerana risiko penetapan perlawanan berkaitan dengan Holland Casino Online dan Vbet yang menawarkan pertaruhan gol sendiri. Amalan pengendali yang menawarkan pertaruhan ke atas pemain yang menjaringkan gol sendiri telah diberikan laporan luaran dan KSA mengkaji penemuan tersebut dan menentukan bahawa pertaruhan ini melanggar jenis pertaruhan yang dibenarkan oleh mereka kerana ia dilihat sebagai peristiwa negatif, yang akan mempunyai kemungkinan manipulasi yang lebih tinggi. Siasatan itu juga menunjukkan bahawa Holland Casino Online dan Vbet adalah satu-satunya pengendali perjudian berlesen di Belanda yang secara konsisten membenarkan pertaruhan pada acara gol sendiri. Selepas dihubungi oleh KSA, kedua-dua pengendali telah mengalih keluar pertaruhan gol sendiri daripada laman web mereka serta melaksanakan langkah-langkah untuk mengelakkan pengenalan semula pertaruhan gol sendiri. KSA menyatakan bahawa kedua-dua pengendali responsif dan menangani isu tersebut dengan segera dan tiada tindakan penguatkuasaan tambahan perlu dilakukan. Tindakan yang diambil oleh KSA adalah selaras dengan Dasar Integriti Pertaruhan Sukan KSA yang diterbitkan pada Disember 2025, yang mengenal pasti perjudian pada jenis acara sukan yang dilarang di bawah undang-undang Belanda. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Skillz menang keputusan mahkamah bernilai $420M menentang Papaya Gaming dalam kes iklan palsu

Skillz menang keputusan mahkamah bernilai $420M menentang Papaya Gaming dalam kes iklan palsu

(AsiaGameHub) - Juri New York telah memihak kepada Skillz dalam pertikaiannya dengan Papaya Gaming, dengan memberi ganti rugi sebanyak $420 juta. Ahli juri juga mencadangkan angka penarikan balik keuntungan yang berpotensi sebanyak $719 juta dan $652 juta, yang akan dikaji oleh Hakim Denise Cote sebelum mengeluarkan keputusan akhir pada akhir musim panas ini. Papaya masih boleh mencabar keputusan itu semasa prosiding selepas perbicaraan, termasuk memohon perbicaraan batal atau pengurangan jumlah hukuman. Jika mahkamah menetapkan jumlah penarikan balik keuntungan yang lebih tinggi, Skillz boleh memilih antara jumlah itu atau pemberian ganti rugi, tetapi tidak kedua-duanya. Papaya memberi respons terhadap keputusan itu, dengan menyatakan: Walaupun Papaya menghormati keputusan juri, kami kecewa dengan hasilnya. Kami menantikan semakan keputusan itu oleh mahkamah. Papaya akan terus memimpin dengan integriti dan ketelusan sambil kekal fokus pada misi kami untuk menyampaikan kegembiraan melalui pertandingan adil berasaskan kemahiran yang menarik. Kes ini keseluruhannya berkaitan dengan perbezaan antara pelbagai jenis permainan berasaskan kemahiran dan bagaimana kedua-dua syarikat mengelak daripada dikelaskan sebagai perjudian. Kebanyakan pengawal selia telah mula menyiasat perbezaan ini di pelbagai negeri, tetapi pengawal selia baru sahaja mula aktif menyiasat sama ada ia dianggap sebagai perjudian (khususnya untuk perniagaan permainan berasaskan aplikasi dan gaya arked). Apabila Papaya didakwa menyesatkan orang ramai bahawa mereka melakukan padanan pemain secara adil sedangkan mereka sebenarnya menggunakan bot untuk padanan pemain, Skillz mendakwa bahawa syarikatnya mengalami kerugian perniagaan (khususnya harga saham mereka jatuh) disebabkan oleh hakikat bahawa Skillz dan Papaya tidak beroperasi dengan cara yang sama. Selepas keputusan dikeluarkan, saham Skillz meningkat dengan ketara. Syarikat itu menyambut baik hasilnya, dengan menyatakan: Skillz gembira dengan keputusan juri dan pemberian ganti rugi sebenar sebanyak $420 juta dalam tindakan undang-undang kami terhadap Papaya Gaming. Skillz telah membuktikan semasa perbicaraan bahawa Papaya menggunakan bot dalam permainannya, yang merupakan isu teras tuntutan Skillz berkaitan pengiklanan palsu, amalan perdagangan menipu dan ketelusan dalam industri permainan berasaskan kemahiran. Papaya telah menjalankan kempen penipuan dan pengiklanan palsu selama beberapa tahun yang telah menyebabkan kerosakan material kepada Skillz dan industri permainan berasaskan kemahiran. Keputusan mahkamah yang mengisytiharkan bahawa perniagaan Skillz bukanlah perniagaan perjudian telah menyebabkan permulaan lonjakan pasaran yang besar untuk saham Skillz daripada kira-kira ($3.50) kepada kira-kira ($13) sebelum jatuh semula ke harga semasa mereka. Lonjakan pasaran ini telah menyebabkan Skillz memperoleh jumlah peningkatan nilai sebanyak kira-kira ($420,023,235). Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Free access to blocking tools removes cost barriers

Free access to blocking tools removes cost barriers

(AsiaGameHub) - The Michigan Gaming Control Board (MGCB) announced a new program on Thursday that provides Michigan residents with complimentary access to gambling-blocking software from Gamban. This initiative is aimed at strengthening responsible gaming practices as the state’s online gambling market continues to grow. A cross-device blocking tool As part of the partnership, residents can apply for Gamban licenses at no cost, with license durations ranging from one to five years. The MGCB emphasized that applicants do not need to be enrolled in the state’s existing self-exclusion program to qualify. Any individual looking to limit their access to online gambling can apply through the MGCB website. Gamban’s software is designed as a cross-device blocking tool that prevents access to both regulated and unregulated gambling websites and mobile apps. This includes licensed casinos, sports betting operators, as well as offshore or unregulated sites. The company notes that the software is difficult for users to disable or remove and does not interfere with access to non-gambling websites or services. Additionally, it can direct users to local support resources if they seek help with gambling-related issues. ‘Free for people where cost might otherwise be a barrier’ MGCB Executive Director Henry Williams framed the Gamban partnership as part of the agency’s commitment to consumer protection, describing the software as “a free, proven tool to block access to online gambling instantly and across all their devices.” Matt Zarb-Cousin, director of external affairs at Gamban, underscored the importance of removing financial barriers to accessing blocking tools. “We are delighted to partner with the Michigan Gaming Control Board to make Gamban free for people where cost might otherwise be a barrier.” He added: “When someone takes the first step toward quitting gambling, they will be made aware of all the services available in the state via the Gamban app, while it works to block gambling sites and apps in the background.” Complementary strategies Self-exclusion programs, such as Michigan’s Responsible Gaming Database and Disassociated Persons List, allow gamblers to ban themselves from licensed land-based and online operators. The National Voluntary Self-Exclusion Programme (NVSEP), launched in 2024, enables gamblers to self-exclude in all regulated states. Dr. Michelle Malkin, director of the Gambling Research and Policy Initiative (GRPI) at East Carolina University, welcomed the launch when it was announced. “Conducting research on voluntary-self exclusion has shown the process can be confusing for those seeking help. This is especially if they are looking to self-exclude across multiple jurisdictions.” Gamban software blocks content across various gambling categories, including casino games, sports betting, poker, slots, social casinos, crypto gambling, and NFT wagering. This initiative complements existing responsible gambling strategies in the state, which include self-exclusion options and public educational campaigns like “Don’t Regret the Bet.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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JoinAff sebagai Penaja Tur Bernabéu pada Konferensi AffPapa Madrid

JoinAff sebagai Penaja Tur Bernabéu pada Konferensi AffPapa Madrid

(AsiaGameHub) - AffPapa sungguh gembira untuk mengalu-alukan JoinAff sebagai Penaja Lawatan Bernabéu di AffPapa Conference Madrid 2026. Ditubuhkan pada tahun 2020, JoinAff adalah program afiliasi yang menguruskan portfolio lima jenama merentasi vertikal kasino dan sukan. Dengan tumpuan yang jelas terhadap pembangunan saluran pemerolehan pengguna baharu serta penyelesaian teknikal yang meningkatkan penilaian trafik, JoinAff menawarkan pendekatan perkongsian yang fleksibel kepada para afiliasinya. JoinAff berkongsi dalam satu kenyataan: JoinAff berbangga dapat menyertai AffPapa Conference di Madrid pada Mei ini sebagai penaja lawatan eksklusif Stadium Santiago Bernabéu. Perkongsian ini menonjolkan komitmen syarikat untuk mencipta pengalaman unik dan mengukuhkan hubungan dalam industri. Para hadirin berpeluang bukan sahaja untuk membincangkan trend pasaran utama, tetapi juga menikmati suasana salah satu stadium bola sepak paling ikonik di dunia. Membawa para afiliasi, pengendali, dan B2B ke ibu negara Sepanyol untuk edisi terbesarnya setakat ini, AffPapa Conference Madrid dijadualkan berlangsung pada 18-20 Mei di Novotel Madrid Center. Agenda persidangan selama tiga hari menampilkan pelbagai aktiviti rangkaian, termasuk panel perbincangan, sesi temu janji pantas, dan bengkel AI yang dikendalikan oleh createIT. Selain lawatan Stadium Santiago Bernabéu pada 18 Mei, para hadirin juga boleh menyertai acara sampingan lain: Kelab Larian yang dianjurkan oleh The Walking Spread dan Hybrid Interaction. Kejohanan Padel yang dikendalikan oleh Bazoom Persidangan ini akan diakhiri dengan AffPapa iGaming Awards 2026, diikuti dengan majlis penutupan yang menampilkan DJ Kryoman. Yeva Avagyan, Ketua Jabatan Komersial di AffPapa, mengulas: Penyertaan JoinAff sebagai Penaja Lawatan Bernabéu membawa nilai tambah kepada keseluruhan pengalaman. Lawatan ini merupakan sorotan utama, dan sungguh menggembirakan melihat sokongan sebegini. Jangan ketinggalan persidangan terbesar yang diketuai oleh afiliasi AffPapa setakat ini: tempah tempat anda dan terokai pilihan penajaan di laman web rasmi AffPapa Conference Madrid. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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UK MPs classify gambling advertising as a public health issue in the wake of APPG report

UK MPs classify gambling advertising as a public health issue in the wake of APPG report

(AsiaGameHub) - Members of the UK Parliament convened in Westminster on Thursday to discuss the extent and consequences of gambling advertising. The session concluded with a cross-party agreement on the necessity for more robust measures to safeguard children and address the growing unregulated gambling market. The debate was initiated by a report released earlier this week from the All-Party Parliamentary Group (APPG) on Gambling Reform, in partnership with Peers for Gambling Reform. The report identified current protections as insufficient and proposed a series of actions, including a ban on gambling advertisements before 9 pm, an end to most sports sponsorship agreements, and stricter regulations for influencer and content marketing. Tobacco and alcohol comparison resurfaces Labour MPs Alex Ballinger (Halesowen) and Dr Beccy Cooper (Worthing West), who initiated the debate, highlighted the substantial volume of industry advertising. Ballinger reiterated a previously reported figure stating that gambling companies allocate approximately £2 billion annually to marketing efforts aimed at "driving engagement, normalizing gambling, and expanding the market, including by cultivating future generations of gamblers." Citing data from the Gambling Commission, he noted that 79% of children have been exposed to gambling advertisements, with 64% encountering them on television and 74% online. Framing gambling advertising as a public health concern, Labour members contended that exposure contributes to increased participation and impedes the recovery of individuals with gambling addictions. Dr Cooper, a public health specialist, drew parallels between current gambling promotion and past tobacco advertising practices. “Parliament has previously adopted a precautionary stance in areas such as tobacco, alcohol, and junk food marketing, where there is credible evidence of harm. Gambling advertising meets the same standard, given its demonstrated links to increased participation and harm.” She urged the government to consider transferring responsibility for gambling policy to health departments, stating: “Gambling is an addictive product. That is an incontrovertible health fact.” Gambling revenue valuable for sport and broadcasting However, Conservative MPs and other participants cautioned against overly stringent restrictions on gambling advertisements, warning of potential unintended consequences. Charlie Dewhirst (Bridlington and The Wolds) and others emphasized the economic significance of gambling revenue for sports and broadcasting, expressing concern that severe curbs could drive consumers towards unlicensed overseas operators and expand a growing black market. Dewhirst referenced research by global marketing intelligence firm WARC, which indicated a sharp increase in advertising by illegal operators, who, according to the report, account for nearly half of all gambling advertising. He warned that such unregulated entities could soon dominate UK gambling advertising expenditure: “Within two years – by 2028 – it is expected that they will account for the majority of advertising spend in the UK, overtaking regulated British-based operators.” Sport under scrutiny The debate also focused on the visibility of gambling brands in sports. Ballinger highlighted research indicating thousands of gambling-related messages during a single Premier League weekend, describing the saturation as pervasive. Dewhirst cautioned that an abrupt cessation of regulated sponsorship could jeopardize funding for smaller sports and grassroots clubs. The Premier League has announced a voluntary ban on front-of-shirt gambling sponsors, effective from the 2026–27 season. Teams could face an estimated revenue shortfall of up to £80 million following this ban. Nevertheless, opposition MPs from Labour and the Liberal Democrats pushed for legally binding controls on advertising and sponsorship, citing the persistent exposure of children to gambling adverts. Dr Cooper referenced APPG figures indicating that approximately 25% of individuals who gamble do so directly in response to advertising, with young and at-risk individuals being the most vulnerable. House agrees to further considerations on gambling advertising While acknowledging the concerns, ministers underscored the importance of proportionate, evidence-based interventions. They pointed out the risks of pushing consumers towards illegal operators. Greenwood confirmed that the government is currently reviewing the APPG’s recommendations and highlighted initiatives aimed at combating illegal gambling, such as a cross-government taskforce and a £26 million funding increase for the Gambling Commission's enforcement efforts over the next three years. A consultation on banning sports sponsorship by unlicensed operators was also announced in February. Several MPs emphasized regulatory deficiencies in Northern Ireland, where they stated that current laws predate internet gambling, leaving online operators effectively unregulated. DUP’s Jim Shannon highlighted elevated problem gambling rates in the region and called for urgent legislative harmonization. The debate noted that countries such as Italy, Spain, Belgium, the Netherlands, and Australia have implemented stricter limits on gambling advertising and sponsorship. Labour MPs cited these countries as benchmarks where the UK lags behind, while some Conservatives cautioned that restrictions abroad had contributed to black market activity. The House passed a "non-binding motion" acknowledging the issue and the parliamentary consideration of gambling advertising. Ministers pledged to consider the APPG report and continue engaging with regulators, the industry, and platforms. Enforcement actions against illegal operators and dedicated research funding through the Statutory Levy remain priorities. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Rivalry continues winding down as board members resign

Rivalry continues winding down as board members resign

(AsiaGameHub) - In an investor update today, Ontario-based operator Rivalry disclosed the resignation of four board members. Two of these executives also exited their CTO and COO positions, and interim CFO Demi Abidogun-Benson has also resigned from the operator. This follows a February statement regarding a “significant reduction in operating activity”. The company cited “recent performance volatility” as the reason. Rivalry informed investors at that time that it was considering strategic alternatives for its assets and operations. This initiative involved significantly reducing its workforce and drastically cutting operating costs. It stated at the time: “The company has paused player activity on its platform and is facilitating player withdrawals in the ordinary course.” The four board members resigning this week are: Stephen Rigby, Steven Isenberg, Ryan White, and Kevin Wimer. Rivalry did not offer further updates on these changes, including plans for potential replacements in the short or long term. In February, as it began its current strategic review, Rivalry mentioned it was negotiating with third parties about potential transactions. “However, in light of recent performance volatility, the board has determined to materially reduce the scale of operations while assessing whether a strategic transaction or other alternative can be advanced,” it noted. “Given the company’s reduced operating scale and the ongoing evaluation process, there can be no assurance that any strategic alternative will be completed or that operations will continue in their current form,” the operator stated. Rivalry's prior strategic review The wind-down process succeeded a previous strategic review in 2025, intended to “support its long-term growth and expansion plans”. At that stage, Rivalry hired XST Capital Group, a boutique investment bank focused on the digital gaming sector, to look into sale possibilities. “This review is a natural step in assessing how we can best create long-term value for our stakeholders while continuing to enhance our world-class gaming platform,” CEO Steven Salz commented at the time. Rivalry had also secured a senior unsecured loan with a principal amount of $650,000 from an existing senior lender during that period. Nicole MacedoNicole started her journalism career in local newsrooms in Gibraltar, where she also contributed to founding the peninsula's first online-only news broadcaster. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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ONJN reports Romania funded treatment and targeted the black market in its first mandate year

ONJN reports Romania funded treatment and targeted the black market in its first mandate year

(AsiaGameHub) - Romania’s National Gambling Office (ONJN) has sped up multiple gambling reforms while working to digitize regulatory oversight and crack down on unlicensed operators. The regulator’s activity report, published on Monday, also highlighted the establishment of formal funding mechanisms for problem gambling treatment. The reporting period covered April 2025 to April 2026. Enhanced enforcement against the gambling black market Legislative amendments via Law No. 141/2025 have expanded ONJN’s authority, allowing the regulator to issue orders for the removal of illegal gambling content and require monthly reports from Class II operators that detail players’ attempts to access unlicensed online platforms. Additionally, amendments to Government Emergency Ordinance (GEO) 82/2023 approved in 2024 restrict slot machine operations to only localities with a population of more than 15,000 people. Over the past year, ONJN has reportedly issued more than 60 illegal content removal orders and blacklisted over 300 unlicensed gambling websites. ONJN has launched investigations into allegations of gross gaming revenue (GGR) manipulation and unpaid tax discrepancies. The regulator has filed 70 criminal complaints and revoked 60 licenses in response to these violations. First formal funding channel for prevention and treatment For the first time, ONJN allocated state funding for responsible gambling initiatives over the past year through its new “Aware and Free” programme. The programme holds a non-reimbursable funding budget of €5 million ($5.8 million). ONJN split the financing into three categories: NGO-led prevention and protection projects, infrastructure development for public authority-managed addiction treatment centres, and support for research activities. This funding converts previously unallocated resources into tangible support for vulnerable gamblers. Programme implementation will begin in August and run through December. Self-exclusion and improved player protection At the start of the current mandate, ONJN inherited over 30,000 unresolved self-exclusion requests. The regulator now runs a system covering approximately 54,000 self-excluded individuals. The regulator has drafted an Emergency Ordinance aimed at standardizing self-exclusion procedures across both land-based and online gambling operators. Under this proposal, ONJN will manage a unified self-exclusion framework that enforces mandatory ID verification at venues and required cooling-off periods. It will also mandate penalties for non-compliance, including fines of up to 100,000 lei and licence suspensions. This draft ordinance has been submitted to the Ministry of Finance and is awaiting government approval. Digital register and device traceability Another core part of ONJN’s reforms is the launch of a public digital register for physical gaming devices. The cloud-native system, said to be the first of its kind in the Government Private Cloud, stores detailed data on every registered gaming machine, including location, ownership, licence validity and manufacturer. To boost transparency and enforcement, every gaming device is now required to display a QR code linking to its register entry and be equipped with mandatory geolocation tracking. ONJN describes this register and traceability system as a unique mechanism across Europe. It forms part of a broader package of four IT projects designed to automate operator monitoring, reporting processes and internal control functions. The regulator openly acknowledged initial “serious shortcomings” in effective oversight, which were identified in an earlier 2023–24 report by the Romanian Court of Accounts. These issues mainly stemmed from a lack of digital infrastructure and an inability to access operators’ server data. Regulatory control activities and sanctions During the reporting period, ONJN carried out around 11,000 control activities, issued roughly 10 million lei in fines, disabled or confiscated 260 gaming devices and filed 70 criminal complaints. A sector-by-sector breakdown of enforcement work is below: Land-based operators: ~7,000 control activities, approximately 8.1 million lei ($1.8 million) in fines. Remote (online) operators: ~3,500 control activities, roughly 1.2 million lei ($276,000) in fines. Other associated entities: ~500 control activities, about 800,000 lei ($184,000) in fines. ONJN President Vlad-Cristian Soare said of the reforms: “This year has shown that change is possible. It does not come easily and is not done without resistance. There have been roadblocks, opposition and attempts to slow down essential projects, both from within and without.” He added “the direction has been maintained, projects have continued, and the investigations and initiatives we launched must be followed through to completion.” Romania was recently announced as a member of the Balkan Gaming Federation, a new collective focused on the West Balkans region. The body was set up to coordinate policy, compliance and commercial activities across the region without replacing existing national regulatory bodies. Kathryn EvansKathryn covers concise breaking news with a primary focus on EMEA and US gambling legislation. A proud North Walian, fluent Welsh speaker and lifelong Wrexham FC fan – long before the club gained Hollywood attention. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Romania Funds Gambling Treatment, Targets Black Market in First Year of Mandate

Romania Funds Gambling Treatment, Targets Black Market in First Year of Mandate

(AsiaGameHub) - Romania’s National Office for Gambling (ONJN) has sped up multiple gambling reforms as it moves toward digitising supervision and intensifying actions against unlicensed operators. The regulator’s activity report, released on Monday, also highlighted the creation of formal funding structures for treating problem gambling. The report spans the timeframe from April 2025 to April 2026. Strengthened black‑market enforcement Through legislative changes under Law no. 141/2025, ONJN’s powers were broadened, permitting the regulator to order the takedown of unlawful gambling content and require Class II operators to submit monthly reports on player attempts to visit unlicensed online sites. Moreover, amendments to Government Emergency Ordinance (GEO) 82/2023, approved in 2024, resulted in slot machines being permitted only in localities with a population exceeding 15,000. In the last year, ONJN has reportedly issued over 60 orders to remove illegal content and blacklisted more than 300 unlicensed gambling websites. ONJN has initiated investigations into suspected manipulation of gross gaming revenue (GGR) and unpaid tax discrepancies. In response to these violations, the regulator has filed 70 criminal complaints and revoked 60 licences. First formal funding stream for prevention and treatment For the first time, ONJN allocated state funding to responsible‑gambling initiatives over the past year via the new “Aware and Free” programme. This programme was supported by a budget of €5 million ($5.8 million) in non‑reimbursable funds. ONJN distributed the financing across three categories: prevention and protection projects led by NGOs, infrastructure development for addiction treatment centres run by public authorities, and support for research endeavors. This funding transformed previously unallocated resources into concrete assistance for vulnerable gamblers. The program is scheduled to begin in August and continue through December. Self‑exclusion and enhanced player protection When the current mandate began, ONJN took over a backlog of more than 30,000 unprocessed self-exclusion requests. The regulator currently manages a system that includes around 54,000 self-excluded individuals. The regulator has drafted an Emergency Ordinance intended to standardise self-exclusion procedures for both land-based and online gambling operators. Under this proposal, ONJN would manage a unified self-exclusion framework that enforces mandatory ID verification at venues and cooling-off periods. It would also impose penalties for non-compliance, including fines of up to 100,000 lei and licence suspensions. The ordinance has been submitted to the Ministry of Finance and is currently awaiting government approval. Digital register and device traceability Another aspect of ONJN’s reforms was the rollout of a public digital register for physical gaming devices. This cloud‑native system, touted as the first of its kind in the Government Private Cloud, offers detailed data on every registered gaming machine, such as location, ownership, licence validity, and manufacturer. To improve transparency and enforcement, each gaming device must now display a QR code that links to its register entry and be fitted with mandatory geolocation tracking. ONJN described this register and traceability system as a unique mechanism in Europe. It is part of a wider package of four IT projects designed to automate operator monitoring, reporting procedures, and internal control functions. The regulator openly acknowledged initial “serious shortcomings” in effective oversight, which were noted in earlier reports by the Romanian Court of Accounts (2023–24). These issues primarily arose from a lack of digital infrastructure and the inability to access operators’ server data. Control activities and sanctions Throughout the reporting period, ONJN carried out approximately 11,000 control activities, imposed about 10 million lei in fines, disabled or seized 260 gaming devices, and filed 70 criminal complaints. A breakdown of enforcement by sector shows: Land-based operators: ~7,000 control activities, roughly 8.1 million lei ($1.8 million) in fines. Remote (online) operators: ~3,500 control activities, about 1.2 million lei ($276,000) in fines. Other associated entities: ~500 control activities, approximately 800,000 lei ($184,000) in fines. Vlad-Cristian Soare, President of ONJN, stated regarding the reforms: “This year has shown that change is possible. It does not come easily and is not done without resistance. There have been roadblocks, opposition, and attempts to slow down essential projects, both from within and without.” He added, “the direction has been maintained, the projects have continued, and the investigations and initiatives initiated must be followed through.” Romania was recently included in the Balkan Gaming Federation, a new collective focused on the West Balkans. It was created to coordinate policy, compliance, and commercial activities across the region without replacing existing national bodies. Kathryn EvansKathryn reports on concise breaking news, primarily focusing on EMEA and US legislation. She is a proud North Walian, a fluent Welsh speaker, and a lifelong Wrexham FC fan, supporting the team long before Hollywood arrived. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Fiona Hickey, Games Inc: Asking Silly Questions Can Be the Key to Success

Fiona Hickey, Games Inc: Asking Silly Questions Can Be the Key to Success

(AsiaGameHub) - Back in 2019, when I announced I was leaving my great role at Betting Jobs to join Push Gaming, I was met with nothing but confused, bewildered looks. For most people, this decision made zero sense. Why would I walk away from a comfortable, well-paying position to explore a brand new area of the industry where I had no prior experience at all? I knew the gaming industry from a recruitment standpoint. I’d earned a lot of success, built a steady career and developed a strong network of industry contacts. The supplier side of the business, though? That was completely uncharted territory for me. I was also leaving my director role and taking a sizeable pay cut to make this career shift. Even so, to me, this was just another example of what I’ve always done: believed in and backed myself. I’ve never shied away from a new challenge, and I fully believed, perhaps naively from other people’s perspective, that I would find success in this new path. A path to the top Just like most iGaming professionals, I stumbled into the industry unexpectedly. If we’re being honest, very few of us grow up dreaming of working with online slot games and sports betting platforms. I left Ireland in 2010 after working for the recruitment firm Manpower, and joined Betting Jobs, one of the top two niche iGaming recruitment agencies in the space. I spent nine very successful years there, climbing the career ladder and working my way up to senior leadership. Early in my career, I was lucky enough to work alongside some incredible CEOs and industry experts, many of whom helped shape the professional I am today. I built a strong reputation, earned a great salary and managed major key accounts for the company. Everyone I knew, both professionally and personally, was shocked that I would walk away from a secure, high-profile role to start almost from scratch on the supplier side at Push Gaming. I knew the recruitment side of the business inside and out, but the supplier side was an entirely different beast. I was incredibly naive about what the job would actually entail. I thought I would just negotiate commercial terms, close deals and move on. I had no clue what an integration was, and I never expected I would have to fight so hard for strong positioning with every new product release, or that the role would come with so much pressure. However, one thing I was certain of was that I would figure it out as I went. Just as I’ve done time and time again throughout my career, I backed myself to succeed. I was eager to learn, and the biggest lesson I’ve ever learned is that the desire to learn is already half the battle. Asking stupid questions One of the key lessons all these career changes have taught me is that the second you let go of the need to impress everyone around you is the moment you actually start learning. Your ego can be a massive barrier to success, and I’ve seen people fail not because they lack talent, but because they are too proud to admit they don’t know something. During my time at Push Gaming, I watched the company go through dramatic growth. We expanded from around 45 employees, with a new in-house platform and no existing integrations, to roughly 300 team members with 80 direct integrations. We secured hundreds of partnerships across regulated markets and eventually saw the company acquired by a larger firm. Pulling off that level of growth was no small feat, and I credit a big part of that success to an ability few people like to talk about: not being afraid to ask stupid questions. It’s a skill I encourage everyone to develop: asking questions without letting ego get in the way. Whether you’re new to the industry or a seasoned veteran, asking questions and continuing to learn is essential for professional progress. When I joined Games Inc as MD/CEO last year, my CTO would often explain technical concepts to me, and I would regularly stop them to ask exactly what they meant. A supportive industry In my experience, the people worth learning from will never judge you for not knowing something, but they will judge you for making preventable mistakes because you were too proud to ask for help. Another key lesson I’ve learned over my years working at different levels in the industry is that the idea that all senior leaders are hyper-competitive is nonsense. Yes, the industry is competitive, but it’s also collaborative, and people at the top are always seeking new insights. I’ve received support and mentorship from many of my peers, and that support only came because I was brave enough to ask for it. I also talk to many of my competitors on a regular basis, and we support each other and help one another out. The industry is full of incredibly talented people, and in most cases, the only barrier holding you back is yourself. Key takeaways If you’re new to the industry or mid-career looking for a little bit of advice, this is what I have to share: never be the smartest person in the room, and if you are, leave that room as quickly as you can. Similarly, never be afraid to make yourself redundant. Holding back your skills or knowledge will never benefit you—share your experiences to help your entire team grow. If you are no longer needed at one company, you will almost definitely be needed at another. Finally, stay curious and have fun. The iGaming industry is full of brilliant people, and it’s an space that encourages curiosity and risk-taking. Never be afraid to ask someone what something means, and show genuine interest in the industry. I will always want to work with people who have real interest and passion—you can’t fake that. And don’t forget to enjoy the journey. This industry has given me incredible opportunities. I get to travel to amazing events, chat with brilliant people and have a lot of fun. There aren’t many industries that offer you that kind of experience, so embrace it. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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India memperkenalkan peraturan dan pengawas perjudian online baru sebelum pelancaran pada bulan Mei

India memperkenalkan peraturan dan pengawas perjudian online baru sebelum pelancaran pada bulan Mei

(AsiaGameHub) - India bersedia untuk melaksanakan rangka kerja kawal selia baharu bagi permainan dalam talian mulai 1 Mei, susulan pemberitahuan oleh Kementerian Elektronik & IT. Peraturan tersebut bertujuan untuk mengekang risiko perjudian wang sebenar sambil membawa struktur dan pengawasan yang lebih besar kepada sektor tersebut. Rangka kerja ini berpunca daripada Akta Promosi dan Kawal Selia Permainan Dalam Talian 2025, yang diluluskan oleh Parlimen pada Ogos tahun lepas. Ia merangkumi kedua-dua permainan wang sebenar dan permainan bukan monetari, dengan matlamat untuk menambah baik kawal selia sambil menyokong pertumbuhan e-sukan dan permainan sosial. Ciri utama ialah penubuhan Online Gaming Authority of India, yang akan berfungsi sebagai badan kawal selia pusat. Ia akan menyelenggara pendaftaran permainan wang dalam talian, mengendalikan aduan dan rayuan, mengeluarkan garis panduan, serta menyelaraskan dengan bank dan agensi penguatkuasaan. Pihak berkuasa tersebut juga akan mengawasi pematuhan di seluruh sektor. Sistem baharu ini memperkenalkan kriteria yang jelas untuk mengklasifikasikan permainan wang dalam talian, berdasarkan faktor-faktor seperti pertaruhan, ganjaran berpotensi, dan model hasil. Ia juga menetapkan rangka kerja pendaftaran untuk e-sukan dan kategori permainan sosial tertentu, manakala banyak permainan bukan wang sebenar akan kekal di luar pendaftaran mandatori melainkan diperlukan secara khusus. Langkah perlindungan pengguna merupakan bahagian teras dalam peraturan tersebut, termasuk pengesahan umur, kawalan ibu bapa, mekanisme aduan, dan sistem penyelesaian pertikaian dua peringkat yang direka untuk memperkukuh akauntabiliti. Dengan pelancaran yang semakin hampir, India sedang menuju ke arah persekitaran kawal selia yang lebih tersusun untuk permainan dalam talian. Kerajaan menyatakan bahawa rangka kerja tersebut direka untuk mengimbangi pertumbuhan industri dengan perlindungan pengguna, terutamanya dengan mengurangkan risiko kewangan dan sosial yang dikaitkan dengan platform permainan berasaskan wang. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Cambodia menutup 91 bandar dalam penggampangan yang diperluas untuk pencurian siber

Cambodia menutup 91 bandar dalam penggampangan yang diperluas untuk pencurian siber

(AsiaGameHub) - Kemboja telah menguatkan pertarungan melawan jenayah siber, menutup 91 kasino yang dikaitkan dengan penipuan dalam talian sebagai sebahagian daripada usaha penguatkuasaan yang lebih luas menyasarkan perjudian haram dan rangkaian penipuan. Menurut pihak berkuasa, lebih daripada 250 kemudahan yang berkaitan dengan penipuan telah ditutup dalam tempoh sembilan bulan sehingga Disember, dengan beberapa serangan telah dijalankan ke atas kemudahan yang disyaki melakukan penipuan dalam talian dan beroperasi secara haram. Lebih 13,000 warga luar negara telah dideportasi, manakala lebih 240,000 orang lagi dilaporkan telah meninggalkan negara ini secara sukarela antara pertengahan Januari dan pertengahan April sebagai sebahagian daripada operasi menekan ini. Tindakan ini timbul daripada tekanan yang meningkat dari China, yang Menteri Luar Negeri, Wang Yi, telah melawat Phnom Penh pada 22 April dan mendesak kerajaan mengambil tindakan yang lebih tegas untuk menghentikan perjudian silang sempadan dan penipuan siber. Menurut laporan media kerajaan, 91 kasino yang terlibat dalam penutupan ini sama ada secara langsung terlibat dalam aktiviti penipuan atau memudahkan rangkaian penipuan dalam talian, dan menimbulkan syak wasangka bahawa mereka mungkin digunakan sebagai hadapan untuk jenayah siber. Bersama dengan penguatkuasaan undang-undang sedia ada mengenai perjudian yang meningkat, undang-undang baharu telah diluluskan yang mencipta undang-undang anti-penipuan baharu yang berkuat kuasa pada 6 April. Undang-undang ini mengenakan hukuman yang berat termasuk hukuman penjara sepanjang hayat untuk kesalahan serius jenis ini. Sebahagian daripada arahan dari Hun Sen, Kemboja telah mengambil langkah besar untuk memerangi jenayah siber, dan menunjukkan keupayaannya untuk mengawal industri perjudiannya dengan lebih lengkap, semuanya disebabkan oleh tekanan yang dikenakan kepadanya oleh China, Amerika Syarikat, dan banyak entiti serantau yang lain. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Hitung balik satu bulan: Anugerah Casino Guru 2026 semakin dekat untuk penutupan

Hitung balik satu bulan: Anugerah Casino Guru 2026 semakin dekat untuk penutupan

(AsiaGameHub) - Hanya tinggal sebulan lagi, Anugerah Casino Guru 2026 yang sangat ditunggu-tunggu memasuki fasa akhir, meraikan jenama, inisiatif, dan individu yang memacu kejelasan, keadilan, dan kemajuan yang bermakna di seluruh industri iGaming global. Diadakan oleh Casino Guru, Anugerah ini telah menjadi penanda aras untuk kepercayaan dan tanggungjawab dalam perjudian dalam talian. Tidak seperti anugerah industri tradisional, Anugerah Casino Guru mengiktiraf mereka yang melebihi tuntutan pemasaran, memberi ganjaran kepada penyumbang di seluruh ekosistem yang secara aktif meningkatkan perlindungan pemain, menyelesaikan isu, dan membantu menaikkan standard industri. Pengenalan industri yang berbeza Di tengah-tengah Anugerah ini adalah misi jangka panjang Casino Guru: untuk menjadikan ruang perjudian dalam talian lebih selamat untuk pemain di seluruh dunia. Pemenang dipilih berdasarkan gabungan penilaian berasaskan data dan penilaian pakar, yang diambil daripada pangkalan data luas platform ini, termasuk Indeks Keselamatan dan Pusat Penyelesaian Aduan. Setelah permohonan penamaan calon ditutup dan senarai pendek telah disempurnakan, pasukan Casino Guru kini menjalankan penilaian akhir. Peringkat ini melibatkan penyelidikan mendalam terhadap rekod setiap calon, termasuk perbincangan terperinci dengan hakim dan calon yang tersenarai pendek untuk memahami dengan lebih baik kesan dan kandungan di sebalik setiap permohonan penamaan. Pada masa yang sama, kategori Pilihan Pemain dan Suara Rakyat masih dibuka untuk pengundian awam, memberikan komuniti yang lebih luas peluang untuk menyuarakan pendapat mereka. Lebih daripada sekadar anugerah Daniela Sliva, Pengarah PR & Projek Kreatif dari Casino Guru, berkata: Anugerah Casino Guru bukan tentang siapa yang terbesar atau paling kelihatan. Ia tentang siapa yang melakukan perkara yang betul, walaupun tiada siapa yang menyaksikan. Selama bertahun-tahun, Anugerah ini telah mendapat pengiktirafan di seluruh industri kerana integriti dan kebebasannya, membantu menetapkan standard yang lebih tinggi dan menggalakkan pengendali untuk mengutamakan kesejahteraan pemain. Simpan tarikh ini Pemenang Anugerah Casino Guru 2026 akan diumumkan pada 25 Mei di Xara Lodge di Malta, sejurus sebelum persidangan NEXT Valletta. Acara ini direka bukan sahaja untuk pengendali, tetapi juga untuk semua jenama dan individu yang berkomitmen untuk mendorong industri ini ke hadapan. Dianggarkan akan ada sekitar 150 tetamu, peserta boleh menjangkakan lebih daripada sekadar pengumuman anugerah, termasuk hiburan berkualiti tinggi, peluang rangkaian yang berharga, makanan yang luar biasa, dan parti selepas acara untuk menutup malam ini. Apabila kiraan balik bermula, semua mata tertumpu kepada syarikat dan individu yang membentuk masa depan perjudian dalam talian yang lebih jernih dan bertanggungjawab. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Brazil melancarkan tindakan terhadap pasaran ramalan dengan mengharamkan 27 pengendali

Brazil melancarkan tindakan terhadap pasaran ramalan dengan mengharamkan 27 pengendali

(AsiaGameHub) - Brazil telah mengharamkan 27 platform yang beroperasi di bawah model "pasaran ramalan" selepas pihak berkuasa menentukan bahawa mereka pada dasarnya menawarkan perkhidmatan pertaruhan tanpa lesen. Berikutan satu siasatan yang mendapati perniagaan ini mengiklankan perkhidmatan mereka sama ada sebagai pelaburan atau derivatif berasaskan pertaruhan, Kementerian Kewangan telah membuat pengisytiharan tentang organisasi yang dilarang daripada membangunkan operasi perniagaan mereka di Brazil. Setiap laman web yang diharamkan ini membenarkan pelanggan mereka untuk berjudi dalam pelbagai keadaan kehidupan sebenar termasuk: pilihan raya yang akan datang; trend ekonomi; keputusan acara sukan; hasil rancangan televisyen; dan hubungan antarabangsa. Larangan ini bertepatan dengan resolusi Majlis Kewangan Negara yang baru diluluskan pada 24 April yang mengehadkan perdagangan derivatif kepada penunjuk ekonomi dan kewangan yang dipantau oleh Suruhanjaya Sekuriti dan Bursa. Pegawai juga menyatakan bahawa model perniagaan daripada organisasi ini "beroperasi di pinggir industri kewangan," dan tidak mematuhi sebarang piawaian perniagaan yang diperlukan untuk layak sebagai operasi pertaruhan berlesen atau institusi kewangan terkawal. Tambahan pula, pegawai membuat spekulasi mengenai risiko pelanggan yang berpotensi menjadi terlampau terhutang. Larangan ini akan berkuat kuasa ke atas kedua-dua syarikat domestik dan antarabangsa yang diharamkan oleh pengumuman ini, termasuk Kalshi dan Polymarket. Hasil daripada keputusan ini, pengguna di Brazil akan mempunyai akses terhad kepada perkhidmatan yang ditawarkan oleh syarikat-syarikat ini. Bagi semua syarikat ini, keputusan ini akan mengubah trend tindak balas Brazil terhadap model baharu yang menyerupai pertaruhan dengan ketara, memandangkan syarikat yang terjejas oleh sekatan ini kini dikehendaki mematuhi peraturan tempatan atau meninggalkan pasaran Brazil. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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PG Soft melancarkan slot baru Funky Fortunez

PG Soft melancarkan slot baru Funky Fortunez

(AsiaGameHub) - PG Soft, sebuah syarikat permainan mudah alih digital bertaraf dunia, telah melancarkan keluaran terbarunya, Funky Fortunez. Funky Fortunez adalah slot gabungan simbol 4×4 dengan simbol Hadiah yang membawa kemenangan sehingga 500x jumlah pertaruhan. Ditayangkan dengan latar belakang yang diselubungi neon dan bergetar dengan tenaga hip-hop, permainan ini mengambil inspirasi daripada gaya budaya jalanan dan kepanasan lantai dansa, merangkum kedua-duanya dalam setiap putaran. Simbol Hadiah adalah elemen yang menjadikan Funky Fortunez sebuah pencapaian terhebat. Semasa mana-mana putaran, simbol yang menang akan mengaktifkan kedudukan simbol mereka, pengaktifan pertama menandakan kedudukan tersebut, dan yang kedua mengubahnya menjadi simbol Hadiah. Apabila tiada lagi kombinasi kemenangan yang tinggal, setiap simbol Hadiah memberikan hadiah antara 0.2x hingga 8x. Sebelum sebarang simbol Hadiah dibayar, ia berpeluang untuk dinaik taraf menjadi simbol Hadiah Emas atau simbol Hadiah Platinum. Simbol Hadiah Emas memberikan hadiah antara 10x dan 50x, manakala simbol Hadiah Platinum boleh memberikan antara 100x dan 500x, memberikan setiap putaran potensi untuk membuka ganjaran yang lebih besar. Tiga simbol Scatter pada gelungan akan mencetuskan Ciri Free Spins dengan 10 putaran percuma, dengan setiap Scatter tambahan memberikan dua lagi putaran. Setelah putaran percuma aktif, sebarang kedudukan simbol yang ditanda dan simbol Hadiah kekal terkunci pada gelungan sepanjang tempoh ciri tersebut, dengan Ciri Naik Taraf Hadiah berupaya dicetuskan pada setiap putaran percuma yang menang. Putaran percuma juga boleh dicetuskan semula. Jurucakap PG Soft mengulas: Funky Fortunez adalah satu sambutan untuk genre hip-hop, yang kami jangka akan menguasai carta untuk masa yang lama. Mekanik Simbol Hadiah adalah rentak yang mendorong permainan ini, kerana pemain mencari pulangan besar sehingga 500x setiap simbol, dengan kemenangan maksimum 2,000x pertaruhan awal. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Bally’s Intralot menandatangani perjanjian 12 tahun dengan Pengendali Lottery Kebangsaan Chile

Bally’s Intralot menandatangani perjanjian 12 tahun dengan Pengendali Lottery Kebangsaan Chile

(AsiaGameHub) - Bally’s Intralot telah menandatangani perjanjian dengan Polla Chilena de Beneficencia untuk menyediakan penyelesaian loteri, pertaruhan sukan, dan pendigitalan yang inovatif untuk tempoh 12 tahun, dengan pilihan untuk melanjutkan selama 2 tahun tambahan selepas perjanjian awal tamat. Bally’s Intralot akan memindahkan semua penyelesaian permainan dan pertaruhan sedia ada daripada Polla Chilena de Beneficencia ke platform LotosX Omni miliknya. Demián Arancibia Zeballos, Pengurus Besar Polla Chilena de Beneficencia, berkata: Perjanjian ini mewakili satu pencapaian besar dalam proses pemodenan kami, membolehkan kami bergerak ke hadapan dengan mengambil langkah ke arah teknologi, pengalaman pengguna, dan kecekapan operasi. Kami berusaha untuk menyatukan tawaran perkhidmatan permainan dan pertaruhan yang moden, selamat, dan selari dengan jangkaan pengguna kami, sambil mengekalkan misi sosial organisasi. Sebahagian daripada perjanjian ini, Bally’s Intralot akan menyediakan rangkaian lengkap penyelesaian proprietarinya termasuk, tetapi tidak terhad kepada, sistem LotosX yang memberikan kawalan ke atas semua aspek proses loteri; PlayerX untuk mengurus akaun pelanggan; RetailerX untuk mengoptimumkan rangkaian runcit; dan Orion untuk menyokong pertaruhan sukan. Antara aktiviti utama yang akan dilaksanakan di bawah perjanjian ini adalah peningkatan infrastruktur runcit. Secara khusus, Bally’s Intralot akan meletakkan kira-kira 2,500 terminal loteri generasi akan datang ke lokasi runcit di seluruh Chile dengan kamera bersepadu. Robeson Reeves, Ketua Pegawai Eksekutif Bally’s Intralot, menyatakan: Polla Chilena de Beneficencia adalah salah satu rakan kongsi berharga yang telah bekerjasama dengan syarikat kami selama bertahun-tahun. Oleh itu, kami sangat gembira untuk menandatangani dan mengembangkan kerjasama ini. Perjanjian ini mengesahkan kepercayaan terhadap teknologi kami, pasukan kami, dan komitmen kami untuk menyokong pengendali loteri. Bersama-sama dengan Polla Chilena, kami ingin memastikan pembangunan ekosistem permainan yang moden, selamat, dan boleh diskalakan yang akan menyediakan peluang pertumbuhan mampan dan inovasi kepada pengendali, sambil menjalankan aktiviti secara bertanggungjawab. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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Brazil Confirms Prediction Markets Are Illegal, Commences Site Blocking

Brazil Confirms Prediction Markets Are Illegal, Commences Site Blocking

(AsiaGameHub) - Brazil’s Finance Minister Dario Durigan and Miriam Belchior, the presidency’s chief of staff, held a press conference on Friday to declare that prediction markets are unlawful in the nation. The National Monetary Council (CMN) passed a resolution today detailing permitted products in the derivatives market. It specified that sporting events; virtual online gaming events; and real or virtual events of a political, electoral, social, cultural, entertainment, or any other nature are not considered acceptable underlying assets for a derivatives contract. Brazil’s national telecommunications agency Anatel has already started taking action, blocking 28 platforms offering event contracts, and will continue targeting others that emerge. Belchior explained during the meeting that confirming prediction markets’ legal status shows Brazil is ongoingly refining its betting regulations. “Now, we are announcing that prediction markets will not be allowed in Brazil,” she said. “We do not want to expose Brazilians to risks and financial losses.” Durigan stressed the government’s stance, noting it had examined the issue and determined that offering bets on random events—such as weather conditions—does not comply with laws passed for sports betting and online gaming. “Platforms are already being blocked to prevent uncontrolled growth and risks to the population,” he warned. “Currently, 28 have been blocked, and others that emerge will face the same fate.” Prediction markets are in violation of Brazilian law Durigan stated that since Brazil launched its regulated online gambling market in January 2025, 39,000 unlicensed betting sites have been blocked. He added the government will take the same approach toward prediction market operators. “Our goal is to curb any type of illegal betting,” he said. Durigan was clear in stating that prediction markets violate the gambling law approved by Congress. “The product offered by these platforms is not eligible for regulation. Blocking actions are due to non-compliance with legislation. This market is not provided for in the law, and no one will be permitted to bet on whether it will rain tomorrow or similar events.” Regis Dudena, Secretary of Economic Reforms, noted Brazil’s regulations aim to organize and control activities—like betting. “Betting unrelated to sporting events and online games was excluded from this regulation. Any other type of betting is prohibited,” he emphasized. Betting framed as a security “We began seeing the growth of prediction markets, which look much like betting but not as defined by law,” Dudena continued. Predictions had all the characteristics of betting but were presented as a security concern, prompting a request for clarification on what constitutes a derivative in the CMN’s view. “In response, the CMN [National Monetary Council] excluded predictions from the scope of market offerings.” Daniele Correa Cardoso, Secretary of Prizes and Betting, said fixed-odds betting is legal and regulated as a public service. “Therefore, authorized platforms must comply with established rules.” Cardoso added that prediction markets entered Brazil to offer bets disguised as derivatives. “This is illegal and has not been recognized by the Brazilian government,” she declared. “We have reviewed these platforms and identified their dynamics are those of a bet, but not covered by Law 14.790, which only includes fixed-odds betting and online games.” Blocking orders have been issued Ricardo Morishita, national consumer secretary, used the opportunity to reaffirm the complete prohibition of prediction markets, as they are not covered by Law 14.790 or the CMN’s resolution. He warned illegal betting poses immense risk to consumers, advising players to seek regulated sites identified by the bet.br domain. When asked if companies like Polymarket will be prevented from operating in Brazil, Regis Dudena stated all platforms offering services not covered by the SPA or aligned with the CMN resolution will be blocked. This suggests Kalshi— which announced plans to launch a Brazilian offering with XP International last month—also faces blocking. “Companies offering derivatives will be protected by law, as long as they do not offer products not covered by the National Monetary Council,” he concluded. This story was originally published in Portuguese on iGB Brasil. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Betsson CEO links Italy strategy to Western Europe revenue gains despite overall decline

Betsson CEO links Italy strategy to Western Europe revenue gains despite overall decline

(AsiaGameHub) - According to Betsson CEO Pontus Lindwall, the firm's sustained focus on Italy is yielding results, having driven a 10.3% rise in Western Europe revenue for the first quarter. The Q1 results, released on Friday, revealed double-digit growth in Western Europe fueled by record-breaking revenue in Italy, alongside all-time highs for turnover and deposits. In an interview following the earnings release, Lindwall indicated to iGB that Italy serves as a prime illustration of Betsson's long-term approach successfully achieving profitability in a market. “Typically, establishing a profitable B2C market is a lengthy process,” Lindwall stated. “Investments are required in brand awareness, customer acquisition, and team building. You essentially begin from scratch, and it can take many years to reach profitability. “Italy is a perfect case. We sustained costs and losses in that market for approximately a decade before turning a profit. That is the commitment needed to build a strong position in a major B2C market.” Analyst H2 Gambling Capital projects the total online betting and gaming Gross Gaming Revenue (GGR) in Italy will approach €7 billion by 2026. By 2030, the market is forecast to produce over €9.3 billion in online GGR, a growth trend Betsson is positioned to benefit from. In the first quarter of 2026, Italy's betting revenue decreased by 7%, even with a robust recovery in March, while virtual betting expanded by 16% and horseracing sustained a significant downturn. Record regulated revenue for Betsson Betsson's total group revenue for Q1 was €285.3 million, representing a 3% year-on-year drop, which was negatively impacted by the performance of its B2B division. The proportion of Betsson's revenue derived from locally regulated markets climbed to 73%, a 20% increase compared to the previous year. This quarter recorded the highest regulated revenue in the company's history. Lindwall emphasized that shifting towards regulated markets is a primary objective for the company's future. “This is embedded in our long-term plan,” Lindwall clarified. “We anticipate that the overall market will gradually transition from point of supply regulation to local regulation, and this applies to the majority of markets. “Therefore, to secure a strong market position in the long run, a significant presence in regulated markets is essential. That is the strategy.” Further M&A on the cards for Betsson Following an agreement signed last month, Betsson is currently working to complete its purchase of the B2C division of Rhino Entertainment Group. Lindwall expects the acquisition to be finalized by the end of the second quarter or the beginning of the third quarter, pending necessary regulatory clearances. When questioned about the potential for additional mergers and acquisitions, Lindwall confirmed the company perpetually reviews new prospects. “It's no secret that M&A is an ongoing component of our growth strategy,” Lindwall continued. “I would describe it as standard practice for us to always be assessing a few potential M&A opportunities.” LatAm continues to be a focus for Betsson Betsson's sportsbook revenue saw a 1% increase in Q1, but its overall performance was offset by a 4% decline in casino revenue. First-quarter EBITDA was €50 million, a 36% fall from the €77.7 million reported in the corresponding quarter of the previous year. Nevertheless, Latin America remained a vital region for Betsson, with revenue growing by 25% in Q1 and constituting one-third of the company's total revenue. The growth in LatAm was spearheaded by a robust performance in Peru. Lindwall affirmed that both the Peruvian market and the broader region will remain central to the company's strategy. “We believe we hold a solid brand position [in Peru],” Lindwall stated. “We possess valuable sponsorship assets and have been operating there for some time. Our technology is well-suited to the market, and the market is well-adapted to our technology. Consequently, I believe our position there is strong. “LatAm is a business segment where we dedicate significant effort, with several markets being key focuses for substantial marketing and sponsorship investment. I fully anticipate continued growth in the region.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Episode 34: Breaking Down the ECJ Ruling and the Myth of Prediction Markets

(AsiaGameHub) - Right to the Source returns this week, featuring Ed Birkin and Robin Harrison as they delve into the recent ECJ ruling impacting the German market. The duo also revisit a recurring topic of interest: are prediction markets truly living up to their considerable expectations? ECJ ruling: a significant development or a minor impact? The episode commences with the ECJ ruling issued on April 16, which affirms that member states possess the right to pursue operators for non-compliance with local gambling legislation. It further authorizes players to seek reimbursement for losses from operators based in other member states. Ed believes the ruling holds little consequence, asserting that players knowingly entered contracts, lost fairly, and are now seeking ways to circumvent these agreements. Robin, conversely, highlights that many companies, such as Evoke and Mr Green, are not in robust financial health. A new wave of player claims could prove devastating for some, particularly when coupled with increasing remote gaming duty in the UK. Prediction markets: the statistics underpinning the discussion The episode then transitions to Ed’s recently published analysis, where he presents his arguments supported by data. While a Super Bowl headline indicated prediction market volume of $1.6 billion surpassed the $1.4 billion sportsbook handle, volume and handle are distinct metrics. Once normalized, the actual game-equivalent figure decreases to $317 million. In states where legal sportsbooks are already operational, prediction markets captured merely 7% of handle and 2% of revenue. The Masters presented a somewhat more favorable scenario, with prediction markets achieving an estimated 12% handle share. However, golf and futures trading are the ideal formats for these platforms. If this represents their maximum potential in their most suitable environment, the associated hype appears difficult to vindicate. To provide context: Kalshi processed 22 million matched transactions during Masters week. In contrast, Betfair, at its peak, managed over £120 million daily. Ed’s conclusion is evident: prediction markets are not a novel concept. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Flutter-backed program on gambling risks reaches over 1,250 Irish football players

Flutter-backed program on gambling risks reaches over 1,250 Irish football players

(AsiaGameHub) - Organizers announced on Wednesday that a fresh gambling awareness initiative has been provided to every senior squad within the League of Ireland. Within three months of its launch, the program has engaged over 1,250 players, alongside Football Association of Ireland (FAI) personnel, as well as club and match officials, marking the conclusion of the project's initial phase. Initiative expands to cover men’s, women’s, and academy levels Supported by Flutter, the three-year collaboration between the League of Ireland (LOI) and the education firm EPIC Global Solutions (EPIC) commenced in January. The project has successfully conducted workshops for all 32 senior men’s and women’s teams in the league. With a target of 70 sessions annually, the gambling awareness project expects to reach more than 2,000 participants each year. Its goal is to improve knowledge and mitigate gambling-related harm throughout the football community. “It is encouraging to witness the substantial influence this initiative is having in providing support and guidance to players,” stated Stephen McGuiness, general secretary of the Professional Footballers Association of Ireland. Organizers noted that over 1,000 players have taken part in workshops since the program's inception. Additionally, nearly 100 FAI staff members participated in sessions held at the federation’s Dublin headquarters this week. Known as EPIC Risk Management until its 2023 rebrand, EPIC has customized its sessions to include the personal accounts of prominent figures. For example, former Liverpool defender Dominic Matteo shared his own experiences regarding gambling debts during the Irish program. In collaboration with Sky Bet, the organization has delivered comparable training throughout the English Football League for the past eight years. Gambling awareness initiative yields quantifiable results for players Preliminary findings published by EPIC highlight the success of the workshops. Surveys conducted after the sessions indicate improvements in participant awareness and self-assurance: 89% of male and female attendees expressed confidence in their ability to identify indicators of problematic gambling and understood how to report concerns. Knowledge regarding FAI and UEFA integrity rules increased to 94% following the sessions. Female participants provided particularly high feedback, with 98% rating the sessions between 8 and 10 out of 10. LOI representatives noted that the data offers “gender-specific insights” that will help inform future communications and strategies. Paul Buck, CEO of EPIC, commented on the results: “The fact that 89% of players feel confident in identifying harmful gambling behavior—and know how to act—confirms the foundation of this program. When education is delivered by former players who have lived through these challenges, it carries more weight.” “We are eager to extend this educational program to our club academy teams in the coming months, and we are certain that this preventative strategy will yield a meaningful impact throughout the three-year partnership,” added Mark Scanlon, director of the League of Ireland. The program coincides with a period of transition for Ireland’s gambling regulations. The Gambling Regulatory Authority of Ireland (GRAI) was officially established in March 2025, with a phased implementation that includes the opening of betting license applications in February 2026. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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MPs and Peers Demand Urgent Action Against UK Gambling Advertising

MPs and Peers Demand Urgent Action Against UK Gambling Advertising

(AsiaGameHub) - A coalition of MPs and peers from across the political spectrum has pressed the government to enact extensive reforms aimed at gambling advertising. On Thursday, the All-Party Parliamentary Group (APPG) on Gambling Reform and Peers for Gambling Reform (PGR) released a report demanding significant changes to how gambling ads are regulated. This report is a component of a broader APPG investigation into the future of gambling oversight in Great Britain. The report highlighted worries that existing safeguards do not sufficiently shield children and young adults from the marketing strategies used by the gambling sector. Gambling advertising market reaches £2bn during digital boom It was disclosed in the report that betting firms allocate between £1.5 billion and £2 billion each year to advertising and marketing efforts. Research conducted by the University of Bristol in October 2025 indicated that gambling marketing messages during Premier League matches surged from 10,999 to 27,440 between 2023 and 2025, even with a football-wide Code of Conduct in place. “Gambling advertising has completely saturated our everyday lives. It is omnipresent—online, on billboards, and throughout sporting events,” stated Sir Iain Duncan Smith MP, the co-chair of the Gambling Reform APPG. The group observed that an increasing amount of this expenditure is focused on social media, digital platforms, and sports sponsorships. It suggested that operators are using methods that could normalize gambling for those below the legal age. Alex Ballinger MP, co-chair of the Gambling Reform APPG, noted that the evidence demonstrates early exposure heightens the likelihood of harm in later years. Self-regulation unsuccessful as exposure to gambling ads increases The report condemned the present UK regulatory setup as “insufficient,” especially concerning online gambling advertisements. It linked these failures to feeble laws, poor oversight, and the minimal effect of industry self-regulation. Restrictions like the “whistle to whistle” broadcasting prohibition have been labeled as “ineffective”. The groups also contended that the UK’s dependence on voluntary industry standards and the Advertising Standards Authority is insufficient. Regulators are finding it difficult to police influencer marketing, which obscures the distinction between advertising and entertainment. Studies show that 79% of UK children remember seeing gambling ads on television, applications, and social media. Key recommendations included: A total prohibition on gambling advertising prior to the 9pm watershed on both broadcast and online mediums. Terminating sports sponsorships, though exceptions would be made for horse and greyhound racing. Limitations on content marketing and promotions by influencers. A prohibition on gambling advertisements placed inside video games for children. Bans on advertising high-risk products like online slots. Stopping direct marketing that depends on opt-in consent mechanisms. Compulsory KYC checks throughout the digital advertising supply chain to stop unlicensed operators. Dutch channelisation statistics raise questions about push for stricter regulation The release of the report aligns with continuing discussions regarding the overhaul of the Gambling Act 2005 and its update for the digital age. Baroness Twycross, the gambling minister for the UK, had earlier expressed her desire to pursue reforms that enhance consumer safety while backing a sector she noted provides significant economic and social value. However, the groups claimed the UK is falling behind other nations globally, pointing to recent tougher legislative actions in Italy, Spain, the Netherlands, and Australia. Yet, Dutch gambling statistics from 2025 revealed this week that the enforcement of stricter player safety measures resulted in a drop in channelisation, which has fallen under 50% in the Netherlands. Channelisation is also becoming a worry in the UK, and the Betting & Gaming Council has warned that excessive regulation could push consumers towards unlicensed operators. “Our main priority must be retaining bettors in the regulated market where safety measures exist, instead of pushing them to dangerous unlicensed operators,” CEO Grainne Hurst remarked in a statement from March. The report, conversely, responded that tighter controls would also reduce the attractiveness of illicit markets, asserting that the danger of the illegal market is “often exaggerated” by the industry. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Evolution转向美洲,因受监管收入占比达48%

Evolution转向美洲,因受监管收入占比达48%

(AsiaGameHub) - Evolution Gaming attributed a further dip in first-quarter revenue to declining channelisation rates throughout Europe. The company announced Q1 net revenue of €513 million, a 1.5% decrease compared to the same period last year. On Wednesday, Group CEO Martin Carlesund informed analysts that regional performance "was somewhat mixed in the quarter, [as] Europe is not performing well at the moment". Based on customer IP address data, Carlesund approximated that 48% of its Q1 revenue came from regulated markets. Commenting on the European performance, the CEO stated, “Because regulation in certain markets fails to achieve the correct balance between player protection and entertainment, customers continue to use unlicensed operators, and channelisation is falling rapidly and substantially. This damages the entire business, and the most vulnerable players lose the protection offered by regulated operators while still seeking out Evolution's products.” He pinpointed inadequate channelisation in the UK, the Netherlands, and Sweden as particular areas of concern. LatAm has ‘great momentum’ In contrast, he noted that Latin America possessed "great momentum," while North America was experiencing "steady growth." “Both North America and LatAm achieved another record revenue high. The growth rate in North America accelerated from the fourth quarter. It appears somewhat soft when reported in euros, but in US dollars, the year-on-year growth was approximately 21%, up from 19% in Q4,” Carlesund remarked. He clarified that the firm is reorienting its focus from Europe to the Americas, citing the recent launch of several major new games and the acquisition of an Argentine developer. He referred to Europe as "the primary headache at present." “The US and LatAm are the regions where we plan to concentrate the majority of our investments in 2026. Both areas possess significant potential, as they are still in the early stages of development,” Carlesund further added. Regarding other markets, he mentioned that Africa continues to expand, albeit from a modest starting point. “New games are very popular there, and our recently launched Red Baron has surpassed expectations. Additionally, our real-money gaming (RMG) portfolio is beginning to gain popularity.” Europe remains attractive in long term Despite Carlesund's negative short-term view of Europe, the company remains optimistic about its long-term prospects. He told analysts that regulatory shifts are responsible for the current challenges, but he believes “regulators will ultimately have to adopt and adapt to safeguard players, and through appropriate regulation, not force, encourage them back into the regulated market.” Last year, Evolution implemented ring-fencing measures for its European operations to prevent its services from supporting the black market. This action was a response to an investigation by the UK Gambling Commission into its activities within the UK's illegal market. Carlesund had previously expressed regret over the substantial cost of this initiative in 2025, which negatively affected overall profitability. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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FDJ denies UK exit for Unibet as betting and gaming chief unveils turnaround plan

FDJ denies UK exit for Unibet as betting and gaming chief unveils turnaround plan

(AsiaGameHub) - FDJ United has no plans to pull its Unibet brand out of the UK market—even amid persistent tax pressures and a drop in betting revenues during the first quarter—according to Pascal Chaffard, the company’s new head of gaming and betting. In its Q1 earnings update released yesterday, FDJ stated that its Kindred UK gross gaming revenue (GGR) fell by 24.1%. Additional challenges loomed as the remote gaming duty was raised from 21% to 40% of GGR starting in April. FDJ also faced continued difficulties in the Netherlands during Q1, driven by the nation’s recent tax increases. Group-wide GGR for Q1 rose slightly by 1% to €2.175 billion, whereas revenue decreased by 3% to €895 million. However, the online betting and gaming segment—comprising Kindred operations—recorded drops in both GGR (-1%) and revenue (-8%). Excluding performance from the UK and Netherlands, online betting and gaming GGR increased by 6% in the quarter, while revenue saw a marginal 1% decline. Chaffard, who recently transitioned from CFO to spearhead a strategic turnaround of FDJ’s online betting and gaming division, was queried during the earnings call about whether FDJ might consider exiting the UK market. Yet he remains optimistic about the market, noting: “Our UK market share is in the low single-digit range. We are profitable in the UK. “Therefore, we have no intention to leave the UK. That’s not the issue—instead, we have certain challenges to address. “We need to figure out how to stay compliant while also being able to grow. [Frankly] some of our competitors have managed this, and we’re just as capable as they are.” Collaboration to play critical role in FDJ’s UK turnaround Offering more details on FDJ’s plan to reverse its UK performance, Chaffard explained that the company would rely on improved collaboration across its various departments. He told analysts that departments had been overly siloed in the past. In its Q1 report, FDJ noted it had already started plans to launch “targeted task forces” in the UK and Netherlands to boost collaboration. “We had marketing initiatives from the marketing team, product initiatives from the product team, responsible gaming (RG) requirements from the RG team, and anti-money laundering (AML) requirements from the AML team—all operating without really collaborating to find the most effective way to implement these measures and ensure overall efficiency,” Chaffard told analysts. “So this is about adjusting our work processes. “It’s also about how we dive into the details using the necessary data to truly understand which decisions and actions are the right ones to take. “What I’ve done is bring all the specialists together in one room. It’s clear that all these elements are fully interconnected.” Chaffard also emphasized that FDJ doesn’t expect the UK turnaround to take a long time, adding: “The key is to do things correctly. We don’t believe it will take years to fix this, as it’s not a deeply structural issue. “It’s more about our work approach and how we implement our various measures, as I mentioned. So there’s absolutely no consideration of exiting the UK. Our top priority is to resolve this issue, and it will likely take a few quarters—not just one, but several—rather than years, to achieve this, honestly.” Kyle GoldsmithKyle joined Clarion in December 2023, coming from the sports journalism field before later taking on the role of a senior reporter focused on Latin America at iGB. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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New Zealand’s iGaming bill clears final parliamentary reading

New Zealand’s iGaming bill clears final parliamentary reading

(AsiaGameHub) - New Zealand’s Online Casino Gambling Bill has successfully completed its third and final parliamentary reading this week, as the iGaming sector prepares for a 2027 launch. Sponsored by Internal Affairs Minister Brooke van Velden, this legislation aims to strengthen consumer safeguards and roll out licensing and taxation frameworks for operators. The bill now moves to Royal Assent and is forecast to be enacted into law in May. Key provisions of New Zealand’s iGaming bill The bill allows for the issuance of up to 15 licenses to eligible online casino operators via a competitive application process. The Department of Internal Affairs (DIA) will oversee the licensing regime in line with a revised timeline published in March 2026. Entain announced in March that it was pursuing three of the 15 available licenses. During the company’s FY25 earnings call, CEO Stella David noted that, with its exclusive New Zealand betting brand TAB, Entain is the sole online operator able to cross-sell sports betting and iGaming services. This timeline plans for the licensing process to launch in July, with an application deadline set for 1 December 2026. Licensed operators will face strict compliance requirements. “This bill upholds the coalition agreement by closing the gambling tax loophole and mandating that licensed online casino operators pay taxes, just like any other business operating in New Zealand,” van Velden stated during a government update on Thursday. The legislation also bolsters the DIA’s regulatory enforcement capabilities. According to van Velden, these tools will include: Take-down notices Formal warnings Enforceable undertakings Penalties of up to NZ$5 million for serious or repeated breaches The government had previously announced that it would allocate a portion of gross gaming revenue (GGR) from licensed online casinos to support local sports clubs, community groups and grassroots organisations. Cabinet papers from November revealed that the government was considering earmarking 4% of operator GGR to fund these community contributions. This funding could generate between NZ$10 million and NZ$20 million in its first year if the new regime launches on 1 January 2027, though stakeholders have hinted at further delays. The launch was already pushed back from its initial 2026 target. Offshore operators put on notice A notable feature of the legislation is its extraterritorial reach. The enhanced enforcement powers of the online casino gambling bill will ensure that New Zealand’s gambling laws apply to all online casino services accessible within the country, regardless of the operator’s physical location. This legislation aims to close the loopholes currently exploited by some offshore providers. Operators that fail to submit license applications by the 1 December 2026 deadline will face legal obligations to cease providing their services in the country. They will also be subject to the same NZ$5 million penalty cap for non-compliance. Industry flags tight timeline as race against the clock The bill passed its first reading in parliament by 83 votes to 39 and advanced to the Governance and Administration committee in July 2025. Throughout the legislative process, industry stakeholders and legal experts raised concerns regarding the accelerated timeline and lack of regulatory detail. Legal advisers cautioned that the compressed schedule could limit thorough consultation on forthcoming regulations. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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EXCO bermitra dengan SOFTSWISS untuk meningkatkan jangkuan pengedaran dengan ketara

EXCO bermitra dengan SOFTSWISS untuk meningkatkan jangkuan pengedaran dengan ketara

(AsiaGameHub) - EXCO Game Studio, studio slot bebas yang mengutamakan pemain, telah melancarkan permainannya secara langsung dengan SOFTSWISS Game Aggregator, hab kandungan iGaming, dalam satu perjanjian perkongsian bersejarah. Integrasi ini menyaksikan tajuk berkuasa tinggi EXCO tersedia di seluruh rangkaian pengedaran SOFTSWISS Game Aggregator, memberikan akses kepada operator untuk permainan terkemuka seperti The Robbin’ Goblins dan VEGASCALINE, dengan studio butik itu menumpukan pada penciptaan pengalaman permainan yang bergema dengan pemain. Perjanjian ini juga akan menyaksikan SOFTSWISS memudahkan pelancaran tajuk EXCO yang akan datang, termasuk LunaX yang sangat dinantikan, kerana studio itu berhasrat untuk mengembangkan pelan hala tujunya pada separuh kedua tahun 2026. EXCO tidak mengejar kuantiti, sebaliknya membina setiap tajuk dengan tujuan. Setiap keluaran dibangunkan dari awal dengan identiti yang jelas sebagai terasnya, dan dikuasakan oleh GAMEX, sistem mekanik proprietari EXCO yang menjadikan permainan serta-merta boleh dikenali, mudah diingati, dan sesuai untuk ditonton. Fredrik Elmqvist, CEO di EXCO, berkata: Permainan paling 'lantang' di dalam bilik kini telah menemui bilik yang lebih besar! Perkongsian kami dengan SOFTSWISS adalah penyelarasan hebat antara dua jenama yang tidak takut untuk menonjol dan mengambil kedudukan berbeza untuk mencapai matlamat mereka. Tajuk kami sudah mencipta gelombang, dan ini adalah satu lagi pencapaian besar untuk EXCO. Kami tidak sabar untuk menjadi pembekal utama dalam rangkaian SOFTSWISS, dan mendorong sempadan pembangunan permainan lebih jauh lagi. Nikita Keino, Ketua Perkongsian di SOFTSWISS Game Aggregator, berkata: EXCO berjaya berpegang pada falsafah terasnya untuk mencipta permainan yang menawarkan sesuatu yang berbeza, berbanding pendekatan 'cetakan rompak' yang kita lihat di tempat lain. Bekerjasama dengan mereka adalah keputusan yang mudah kerana kami berhasrat untuk membezakankan tawaran kami. EXCO didorong oleh falsafah teras pembangunan permainan yang dibentuk oleh minat pemain dan trend industri yang muncul, dengan matlamat untuk memecahkan pendekatan berasaskan kuantiti dengan memberi tumpuan kepada kualiti sebaliknya. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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DATA.BET Terbitkan Laporan Sportsbook

DATA.BET Terbitkan Laporan Sportsbook

(AsiaGameHub) - DATA.BET, pembekal penyelesaian sportsbook yang dipercayai, telah menerbitkan Laporan Sportsbook tahunannya, kajian mendalam tentang prestasi mereka pada 2025, dan tren utama yang membentuk industri iGaming Eropah menjelang 2026. Laporan ini mencerminkan komitmen syarikat terhadap kejelasan dan memberikan operator pandangan jelas tentang apa yang berkesan dan bagaimana untuk memanfaatkannya. Laporan Sportsbook 2025 melampaui angka-angka kerana ia mengupas pemikiran di sebalik prestasi DATA.BET setakat ini. Syarikat ini mencatatkan peningkatan purata 23% dalam perolehan pelanggan mereka, menunjukkan gambaran jelas tentang apa yang berkesan dalam ruang iGaming hari ini. Laporan ini meliputi: Tren industri yang mentakrifkan iGaming pada 2025 dan terus mempengaruhi pasaran pada 2026 Peningkatan cukai dan peraturan di seluruh pasaran Eropah, mendorong operator untuk menilai semula di mana dan bagaimana mereka menjalankan perniagaan mereka Permintaan untuk turnamen esports peringkat rendah dan disiplin berinteraksi tinggi seperti perandingan separa profesional Valorant telah terbukti menunjukkan pertumbuhan. Metrik utama dan keputusan perniagaan merentasi tiga vertikal syarikat: esports, sukan, dan virtual. Panduan praktikal untuk jenama kasino yang merancang untuk menambah sportsbook ke dalam projek mereka pada 2026, disokong oleh bukti pangkalan pelanggan sedia ada. Yurii Berest, Ketua Pegawai Eksekutif DATA.BET, mengulas: Kami percaya bahawa kejelasan membina kepercayaan dan memajukan keseluruhan industri. DATA.BET berada di teras segala yang kami lakukan, dan laporan ini mencerminkan perkara itu. Dengan penambahan pertaruhan sukan tahun lepas, kami ingin menunjukkan bagaimana produk kami terus berkembang dan bertambah baik, dan bagaimana kami membantu operator meningkatkan pendapatan mereka melalui pertaruhan yang berkesan. Laporan Sportsbook DATA.BET boleh didapati melalui pautan. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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AffPapa iGaming Awards akan menghosput edisi kelima di Real Casino de Madrid

AffPapa iGaming Awards akan menghosput edisi kelima di Real Casino de Madrid

(AsiaGameHub) - AffPapa teruja untuk mengumumkan bahawa edisi ke-5 AffPapa iGaming Awards tahunan akan diadakan di Real Casino de Madrid yang bersejarah. Bertempat pada 20 Mei, majlis AffPapa iGaming Awards 2026 akan menjadi kemuncak penutup Persidangan AffPapa Madrid. Tempat yang dipilih, Real Casino de Madrid, terletak di tengah-tengah ibu negara Sepanyol. Ia diasaskan pada tahun 1836, apabila sekumpulan anak muda progresif mencari tempat yang aman dan apolitik untuk perjumpaan. Hari ini, ia telah bertukar menjadi salah satu institusi paling berprestij di Madrid, dengan istana megah awal abad ke-20, dewan-dewan megah, dan salon persendirian yang menjadikan tempat ini latar yang elegan dan canggih untuk sambutan berskala besar. Lihat Real Casino de Madrid dengan lebih dekat dalam video YouTube kami. Real Casino de Madrid | AffPapa iGaming Awards Levon Nikoghosyan, Pengasas dan Ketua Pegawai Eksekutif AffPapa, mengulas: Real Casino de Madrid adalah tempat yang sempurna untuk AffPapa iGaming Awards tahun ini. Ia mempunyai sejarah, watak, dan suasana unik yang sepadan dengan prestij komuniti iGaming yang kami kumpulkan. Kami teruja untuk menganjurkan edisi ulang tahun ke-5 kami di sini dan memberikan semua orang pengalaman yang tidak dapat dilupakan. Apa yang perlu dijangka di AffPapa iGaming Awards 2026 Menyambut di bawah tema “Ujian Masa”, anugerah tahun ini mengiktiraf ahli gabungan, pengendali, dan penyedia B2B yang telah menunjukkan inovasi, kecemerlangan, dan daya tahan dalam iGaming, sambil juga memberi penghormatan kepada detik-detik penting dalam industri selama bertahun-tahun. Selaras dengan tema istimewa, edisi 2026 juga memperkenalkan empat kategori eksklusif baharu yang meraikan pencapaian individu dan kepimpinan: Pemimpin Wanita Tahun Ini Ketua Pegawai Eksekutif Tahun Ini Pengurus Gabungan Tahun Ini Majikan Terbaik Tahun Ini Undian secara rasmi dibuka sehingga 4 Mei dan dijalankan secara dalam talian, membolehkan industri yang lebih luas memilih jenama dan profesional yang cemerlang dalam semua kategori. Pemenang akan didedahkan secara langsung semasa acara rasmi. Untuk melihat senarai penuh calon, mengundi, dan menempah tempat anda di majlis gilang-gemilang, lawati laman web rasmi AffPapa iGaming Awards, di mana anda juga boleh meneroka bilangan peluang penajaan yang terhad untuk keterlihatan tambahan semasa majlis. Artikel ini disediakan oleh penyedia kandungan pihak ketiga. AsiaGameHub (https://asiagamehub.com/) tidak memberikan sebarang jaminan atau representasi berkaitan kandungannya. Kategori: Berita Terkini, Kemas Kini Umum AsiaGameHub menyediakan perkhidmatan pengedaran iGaming yang disasarkan untuk syarikat dan organisasi, dengan menghubungkan lebih daripada 3,000 media premium di Asia serta lebih 80,000 influencer khusus. Ia berfungsi sebagai jambatan utama untuk pengedaran kandungan iGaming, kasino, dan eSports di seluruh rantau ASEAN.
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BetHog Closes $10 Million Series A Funding to Launch AI Live Dealers

BetHog Closes $10 Million Series A Funding to Launch AI Live Dealers

(AsiaGameHub) - BetHog has wrapped up a $10 million Series A funding round and introduced Sentient Studios—a B2B service that allows operators to incorporate AI-driven dealers into their live casino platforms. BetHog, a crypto-focused casino and sports betting platform, was established in early 2024 by the team behind FanDuel. Its digital-asset investor base, led by RockawayX, strengthens its strategic alignment for targeting crypto-friendly or Web3 audiences. Will Ventures and RockawayX jointly led the round, bringing BetHog’s total funding to $16 million. Participants also include PCV, 6MV, Bullpen Capital, and Advancit Capital. Per a Wednesday statement, the funds will be used to enhance AI live dealer capabilities on its platform and accelerate Sentient Studios’ commercial rollout to operators worldwide. Sentient Studios: A Software-First Solution Sentient Studios positions itself as a direct competitor to the traditional live dealer model, which relies on third-party studios and human croupiers. To lower barriers for operators to trial and scale, the platform operates on a pure revenue-share basis with no upfront costs. Unlike traditional live dealer setups, the platform offers far greater flexibility. Without studio staffing constraints, operators can dynamically scale tables, customize dealer personas and branded environments, and maintain continuous gameplay. Multi-language support further expands the addressable player base. Sunny, the AI Dealer The offering builds on BetHog’s AI blackjack dealer, Sunny. Launched in October 2025, Sunny is now available in 12 languages. Baccarat and Roulette are scheduled to be added later this year. “Over the past six months, we’ve tested our basic AI dealer and found it’s 10 times more popular than its live dealer counterpart. We’ve also seen improved player retention and satisfaction,” said Nigel Eccles, CEO and co-founder of BetHog. Nigel Eccles, CEO and co-founder of BetHog AI Dealer Technology Confronts Regulatory and Market Scrutiny AI dealers are not without challenges. Live casinos have long relied on authentic, physical studio setups. Players view real dealers and equipment as crucial for building trust and credibility. Certain jurisdictions also maintain strict regulatory oversight. Operators will need to address regulators’ and players’ concerns about game integrity, data privacy, and transparency. Industry observers have previously flagged copyright and intellectual property issues with synthetic alternatives—an area operators must resolve contractually before launching. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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